Final Fantasy Type 0 Sice Final Fantasy Fan Art

2011 video game

2011 video game

Final Fantasy Blazon-0
FF Type-0 cover.jpg
Developer(s) Square Enix 1st Production Section[ii]
Publisher(s) Square Enix
Managing director(s) Hajime Tabata[3]
Producer(s) Yoshinori Kitase[3]
Artist(southward)
  • Yusuke Naora[4]
  • Yusaku Nakaaki[4]
  • Tetsuya Nomura[5]
Writer(s)
  • Hiroki Chiba[6]
  • Sara Okabe[7]
  • Hajime Tabata[8]
Composer(s) Takeharu Ishimoto[9]
Series
  • Fabula Nova Crystallis
  • Concluding Fantasy
Platform(s) PlayStation Portable
Release
  • JP: October 27, 2011[ane]
Genre(south) Action part-playing[10]
Mode(due south)
  • Unmarried-player
  • multiplayer

Final Fantasy Blazon-0 [Jp. ane] is an action role-playing game developed and published past Square Enix for the PlayStation Portable (PSP). Released in Nippon on Oct 27, 2011, Blazon-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and Terminal Fantasy XV. The gameplay, similar to Crisis Core: Final Fantasy Vii, has the player taking control of characters in real-time combat during missions across Orience. The role player also engages in large-scale strategy-based battles on the world map, and has access to a multiplayer option during story missions and side quests.

The story focuses on Grade Zero, a grouping of fourteen students from the Vermillion Peristylium, a magical academy in the Rule of Rubrum. When the Militesi Empire launches an assault on the other Crystal States of Orience, seeking to command their respective crystals, Class Nothing is mobilized for the defense of Rubrum. Eventually, the grouping becomes entangled in the secrets backside both the war and the reason for their beingness. The setting and presentation were inspired by historical documentaries, and the story itself was written to be darker than other Final Fantasy titles.

The game was originally announced as a title for mobile phones and the PSP called Final Fantasy Agito Thirteen.[Jp. ii] It was directed by Hajime Tabata, who took upwards the projection later completing Earlier Crunch: Final Fantasy VII. Initially designed to provide players with easy access to the Fabula Nova Crystallis universe, the mobile version was eventually cancelled and the game'south title was changed to altitude it from the subseries' flagship title Concluding Fantasy XIII. Releasing to stiff sales, it received praise for its story and gameplay, but was criticized for its camera command and artificial intelligence. Further games related to Type-0 have also been developed, including a high definition remaster that released internationally in March 2015.

Gameplay [edit]

Final Fantasy Blazon-0 is an action role-playing game in which the player controls the xiv members of Class Nil, who are sent on missions across Orience. Exterior environments such every bit the Vermillion Peristylium (Class Zip's domicile base of operations) and dedicated missions, the game world of Orience is navigated via a scaled-downwardly globe map. Class Zero is sent on missions beyond Orience during the course of the game. The player initially travels to preset destinations in the earth on an airship supplied by the Peristylium, merely gains their own airship to freely navigate the world map later on defeating a powerful enemy guarding it.[11] [12] The main gameplay is presented in a mission-based construction.[10] The two types of missions encountered are story-based missions, and "Practice" missions, which human action as side-quests.[13] During missions, optional orders are issued which can be obeyed or ignored as the histrion chooses. Should they be accustomed, the characters receive a temporary ability boost, and completing the objectives yields rewards.[10] [13] Players tin can also engage in real-time strategy battles on the globe map, with the player taking control of centrolineal military divisions. Missions involve liberating cities and towns from enemy forces.[14] Timed aerial missions are also available where the characters shoot down attacking dragons using their airship'southward weapons.[15]

While outside combat, players can breed chocobos, recurring galliform birds in the Final Fantasy series. Players must capture two chocobos on the world map and take them to a special ranch within the Peristylium: by pairing sure chocobos and adding specific items, a special chocobo can exist bred for use. Players can visit the Peristylium Crystarium to review defeated enemies, character data, in-game lore and special video clips.[11] Moogles, some other recurring creature in the series, hand out missions to the player: the objectives of missions tin change during gameplay. Items and new equipment tin can be bought from shops managed past non-role player characters (NPCs) both within the Peristylium and across Orience. Towns liberated during missions requite access to a wider range of shops.[14] Later completing the game one time, players unlock a "New Game+" option: in this mode, players keep their stats and weapons from the previous playthrough, while likewise unlocking story scenes and character-specific missions.[v] Blazon-0 features 3 difficulty levels; "normal", "difficult", and "incommunicable".[16]

Battle system [edit]

Screenshot of combat in Terminal Fantasy Type-0, showing characters Ace, Machina and Rem in combat with 1 of the game's mutual enemies.

Type-0 uses a real-time, action-based battle system like to the system used in Crisis Core: Concluding Fantasy 7. The histrion is allowed access to three characters, which they tin can swap between at whatever fourth dimension. The ii non being controlled are managed by the game's artificial intelligence.[10] Each character has a specific weapon, and special attacks unique to a grapheme are unlocked equally they gain experience levels.[15] During combat, characters lock onto targets while attacking and tin switch targets.[10] Characters are able to perform precisely timed attacks during the catamenia when an enemy unit of measurement is attacking: the "Break Sight", which deals high damage, and the "Kill Sight", which kills a standard enemy with a unmarried hit.[17] Three characters tin also exist commanded to use a Triad Maneuver,[Jp. iii] combining their attacks to deal higher impairment to a target.[18] Aside from man enemies, the game features multiple recurring Concluding Fantasy monsters.[xi] In addition to enemies encountered in missions, at that place are special enemies that can be encountered while exploring the earth map.[13]

Defeated enemy units drop a substance called Phantoma. The color of Phantoma indicates what aspect of the character it will replenish, though in full general they automatically replenish a set amount of magic points. Phantoma are used in the game'due south leveling organisation, the Altocrystarium, to strengthen a character's magic skills.[19] The game'southward magic skills are divided into five basic groups named after types of guns: for example, "Burglarize" fires the spell in a straight line, while "Missile" homes in on and chases targeted enemies.[13] [20] Holding downwards the assigned action button increases the ability of the assault.[21] Many combat situations involve timed challenges. Success rewards the grapheme, while failure drains their health. If a character is defeated in battle, the actor can instantly select another to supersede it, and the defeated grapheme must be revived outside the mission.[17] The game features an arena where practice fights accept identify. While these fights are not against existent foes, the characters continue to level upwards and gain Phantoma after the boxing, and twenty battles can be bundled at whatsoever i time.[15] Each graphic symbol has access to summoned monsters called Eidolons,[Jp. four] which human action as temporary playable characters and accept their ain set up of skills. Summoning them empties the selected grapheme'due south health approximate, removing them from battle until they are revived. Summons are also afflicted by the current environment: as an case, Shiva'southward powers are stronger in snowy weather. Afterwards a limited time in boxing, the Eidolons are dismissed. Those available to players are serial staples Shiva, Ifrit, Golem, Odin, Diablos and Bahamut.[13] [17] [22] [23] Each Eidolon has variants of its original course, many of which are unlocked as the game progresses.[21]

Characters can go on to level up through activities inside the Peristylium while the PSP is in sleep fashion, the game's UMD is running, and the PSP is charging. The multiplayer function, activated through the game'due south configuration screen, allows ii other players to jump into some other host player's game via an online connection. The allotted time for multiplayer is limited to a few minutes, with transitions between zones triggering the end of a multiplayer section. The time limit tin be extended by players helping their current host. The offset and last segments of the game are not open to multiplayer.[five] [15] [23] [24] In that location is also a function chosen Magical Academy Help, in which NPCs named after members of the game's production squad are summoned into battle to assistance the cadets.[25]

Synopsis [edit]

Notation: The plot of Type-0 is the aforementioned in its original version and the loftier-definition remaster Last Fantasy Type-0 HD, and so the terms and quotes used in the text are from the localization of the high-definition remaster rather than unofficial translations.

Setting [edit]

Final Fantasy Type-0 is set within Orience, a land divided between four nations or "Crystal States". Each nation has crystals of power based on the Iv Symbols, which are in turn their national emblems. The Rule of Rubrum uses the Vermillion Bird Crystal, which controls magic; the Milites Empire controls the White Tiger Crystal, containing the power of science and weapons; the Kingdom of Concordia uses the Azure Dragon Crystal, containing the ability of Dragons; and the Lorican Alliance is home to the Black Tortoise Crystal, containing the power of shielding. Each nation has an academy, or Peristylium, to research and protect the country's respective crystal.[26] The crystals take the ability to marker humans as their countries' servants. These servants, called l'Cie, are branded with a symbol and are given a "Focus", a task to complete. While blest with long life and the power to transform into crystal, l'Cie are cursed to lose their memories over time.[27] The people of Orience also lose their memories of the dead and so they volition not be held dorsum by any past regrets and go along strengthening their souls through conflict, a mechanism put in place by the crystals for the convenience of the deities who crafted them.[5] [28] The chief aim of many characters is to become Agito, a legendary effigy who volition appear and salvage the world from Tempus Finis, an apocalyptic outcome that will destroy Orience.[29]

Characters [edit]

The primary characters of Final Fantasy Type-0 are Class Zero, an elite group of 14 students from the Vermillion Peristylium. The first 12 are card wielder Ace, flute wielder Deuce, the archer Trey, magic-gun wielder Cater, the mace-wielding Cinque, scythe wielder Sice, whip wielder Seven, martial artist Eight, spearman 9, katana wielding Jack, swordswoman Queen and dual pistol wielding Rex. The last two, Machina Kunagiri and Rem Tokimiya, double as narrators and the focus for the game's main subplot. Supporting Class Nix are their mentor Kurasame Susaya, and Arecia Al-Rashia, Class Aught's former mentor and the overseer for magical development at the Vermillion Peristylium. Other important characters from Rubrum are Khalia Chival VI, the current leader of Rubrum and headmaster of the Vermillion Peristyrium, and the l'Cie Caetuna. Multiple Militesi figures, led past Marshal Cid Aulstyne, human activity as the game's main antagonists. Other important characters include the Concordian queen Andoria, Gala, leader of the Rursus Army and the instigator of Tempus Finis, and Joker and Tiz, two mysterious figures who observe the events of the game.

Plot [edit]

Align Cid Aulstyne leads the regular army of Milites against the other nations of Orience, launching a devastating set on against the Vermillion Peristylium and neutralising the Vermillion Bird Crystal using a crystal jammer. Grade Nix, immune to the effects of the jammer, repel the invasion.[xxx] During the disharmonize Izana Kunagiri, Machina'due south older brother, is killed while on a mission for Class Zero. This effect later creates a rift betwixt Machina and Course Nil. Coordinated by Kurasame and Arecia Al-Rashia, Class Zero plays a fundamental role in freeing Rubrum's territories and launching counterattacks in alliance with Concordia, while Lorica's upper-case letter is destroyed by a Militesi bomb. Andoria, Concordia's queen, then forces a ceasefire between the remaining nations.[31] During peace talks in the Militesi capital, Grade Nil is framed for Andoria's murder, resulting in Concordia's puppet authorities and Milites launching a united assault on Rubrum.[32] During their flying, Machina storms off afterward clashing with Class Zilch, and becomes a White Tiger l'Cie to protect Rem from his brother'due south fate before returning to them. The White Tiger Crystal's will eventually forces him to get out.[33]

With help from its l'Cie soldiers and Class Zero, Rubrum destroys the forces of Concordia and Milites, uniting Orience under its flag.[34] [35] This triggers the arrival of Tempus Finis, with the Rursus Army emerging from the magical fortress Pandaemonium to wipe out Orience's population.[36] Cid and Class Zilch each travel to Pandaemonium: Cid attempts to become Agito and is transformed into the Rursus Arbiter by Gala, while Form Zero resolve to halt Tempus Finis. As Form Zilch face the Arbiter's trials, the Vermillion Bird Crystal offers them the chance to become l'Cie. During the original playthrough, if Class Zero accepts the offer, they go into boxing confronting the Rursus and die, dooming Orience to be destroyed in Tempus Finis.[37]

Class Zero reject the Crystal'due south offer and Rem is made a l'Cie in their place. Machina and Rem end up fighting each other in Pandaemonium: Rem is mortally wounded, and she and Machina turn to crystal. Weakened by the trials, Class Naught are initially unable to defeat the Czar. Machina and Rem'southward spirits give them the forcefulness they need to defeat the Czar and halt Tempus Finis. Fatally injured, Class Nil spend their final minutes imagining their possible post-war lives.[38] They are institute past Machina and Rem, who take returned to human form and, forth with the remainder of Orience, are allowed to remember the dead. In a postal service-credits sequence, it is said that the Crystal States fall into turmoil as the Crystals lose their powers. Machina and Rem unite Orience and rebuild the earth, and Machina records Grade Zero's history before dying with Rem at his side.[28] [39] [xl]

A second playthrough reveals that Orience is trapped in a stable time loop created by Arecia and Gala, the respective servants of the deities Pulse and Lindzei, as part of an experiment to find the gateway to the Unseen Realm.[40] Competing with each other to open the gateway using a different method, both failed and reset the world for some other attempt. By the events of Type-0, the experiment had been performed over six hundred million times.[41] Cid, aware of the cycle, wanted to free Orience from the Crystals' control, and killed himself in an unsuccessful effort to preclude Gala from using him. In a sequence unlocked during the second playthrough, Joker and Tiz speak with Arecia afterward the Arbiter's defeat and testify her the memories of Class Cipher and the people of Orience to make her reconsider restarting the experiment.[42] After speaking with Machina and Rem, Arecia decides to carelessness the experiment and returns the two to human form.[43] In an alternating ending, Arecia chooses to remove the crystals from Orience's history, creating a new timeline where the war never occurred and the world's population can alive happily.[44]

Evolution [edit]

Last Fantasy Type-0 was originally titled Final Fantasy Agito Thirteen, envisioned as a game for mobile devices. It was conceived in 2005 as part of Fabula Nova Crystallis Final Fantasy, a subseries of Last Fantasy games linked by a mutual mythos. Agito XIII was the last original Fabula Nova Crystallis game to be created. The decision to make information technology a mobile game was based on the popularity of Before Crisis: Final Fantasy VII. Hajime Tabata, who contributed to the Fabula Nova Crystallis mythos, was searching for a new projection afterward finishing Before Crunch and became the game'due south director.[45] [46] Earlier Crisis producer Kosei Ito acted as producer before his movement to Capcom prior to 2009.[47] [48] Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the Fabula Nova Crystallis universe, using gameplay functions exclusive to mobile phones of the time.[47] [49] [50] The concept was to deliver a game for mobile platforms equivalent to a console game from the master Final Fantasy series, and to get in available in its entirety upon release rather than in episodic format.[51]

Developers had been planning a release on the side by side generation of mobile phones, as those available at the fourth dimension could not offer all the capabilities they would need.[51] While it was originally claimed to be a mobile exclusive, versions for both mobiles and the PlayStation Portable were existence adult, with the latter to be revealed when the former was sufficiently avant-garde.[52] The original staff members were Tabata, Yusuke Naora and Tetsuya Nomura. Nomura acted as a character designer and creative producer.[5] Between 2006 and 2008, development wavered between inactivity and sluggishness since most of the team was devoted to Crunch Cadre: Final Fantasy VII. In 2008, it was said to be facing serious problems due to the scale of the project.[iv] [8] An issue developers had grappled with was whether or non to make the command buttons used in the game visible on the mobile screen.[53] Agito XIII was described every bit an online RPG using fully rendered 3D graphics similar to console games, as well as having gameplay elements from multiple genres such as MMORPGs, smaller-scale multiplayer-focused games, and standard function-playing games.[8] [51] [54] [55] Other unfinished concepts existence adult were a day-dark cycle, a calendar organisation linked to real-world time and dates, and a story influenced by player votes.[28] [56]

In 2008, it was decided to make Type-0 a PSP exclusive, cancelling the mobile version of the game as the developers did non want to wait for mobile technology to reach a level which could handle their full vision for the game. Total development began that year past the same team who developed Crisis Core, merely was again slowed as most of them were completing work on The 3rd Birthday.[5] [57] [58] [59] [60] Because of these conflicting projects, Type-0 came close to existence cancelled outright.[61] Betwixt 2009 and 2011, the title was changed to distance it from Final Fantasy 13, since after the platform change the 2 games had petty in common other than their shared mythos. One of the titles considered and rejected was Last Fantasy Live, referring to the game'south multiplayer element. The new title, Final Fantasy Type-0, was intended to bespeak the game'south separation from the main series. It was also the outset of an alternative numbering system parallel to the main series.[62] [63] [64] The game made its beginning official public appearance under the new title at the Square Enix 1st Production Department Premier in Tokyo, along with a new trailer that was released to the public on Jan 27, 2011.[65]

Scenario and pattern [edit]

Artwork representing the themes and temper of Blazon-0. The artwork was created by the game's fine art manager Yusuke Naora, who drew on personal experience and the game'south themes of war and death.[66]

Type-0 'southward scenario was conceived by Tabata and written by Hiroki Chiba and Sara Okabe.[6] [7] [viii] While the game was still titled Agito Thirteen, Tabata described information technology equally "a major title [...] formed from a multifariousness of concepts" which included the collision of four fantasies (the game'due south view of Orience), a boxing between magic and weapons, and the two sides of reality.[67] The early story concept drew heavily from popular manga and anime, but petty survived later on the platform change. Tabata instead chose a new style similar to historical films and documentaries.[28] The new story'south concept started with the idea of a war story told by young people caught upwardly in the event, with its story themes revolving around death and its bear on on others.[5] A major inspiration was the Japanese documentary series Centuries of Picture. The last story was darker than many other Final Fantasy games.[28] Despite its title alter, the game was kept inside the Fabula Nova Crystallis mythos.[65] [68] The arroyo taken with the mythos was to portray the roles of its deities from a historical standpoint, while telling a story focused on the human side of events.[5] [57] [69] The cyclic nature of the game'southward universe was created to help comprise aspects of the mythos.[70] The roles and backgrounds for each character in the game were conceived and put into place after the setting and chief story had been finalized.[71] Afterwards the game'due south release, Tabata commented that when he was writing the story he would take liked to have been more thorough, and to have made the story easier for players to understand.[72]

The game's logo artwork was drawn past regular series artist Yoshitaka Amano.[73] The kanji symbol used in the logo was fatigued by Naora, who had designed the Shinra logo in Final Fantasy 7 and its companion media. Naora specifically requested that he draw the logo due to this previous feel.[69] To attain the grittier atmosphere, Naora took a research trip to a Japanese armed services camp to acquire what being a military buck was similar. The isle of the Vermillion Perystilium was based on an offshore Japanese isle he had visited prior to his involvement with the game, adding elements in-game such as an offshore ship wreck to symbolize his fear of the sea. He was also influenced past an incident where he saw a expressionless true cat surrounded by other cats to portray the bond between members of Form Zero, and the game'due south themes, in promotional artwork.[66]

The gameplay was inspired past the multi-character system of Before Crisis, while the naming of magic styles after weapons of state of war made reference to first-person shooters.[20] The combat was designed to be filled with tension and portray each playable graphic symbol's personality on the battlefield.[72] The Eidolons were originally non controlled in realtime, but during the evolution of Ifrit, Tabata did some testing with real-fourth dimension commands. The results impressed him enough that he decided to overcome the technical difficulties involved and brand the Eidolons controllable.[74] Due to technical restrictions and the presence of the Academy Assist function, the game's bogus intelligence for playable characters needed to be limited to healing, survival and other minor actions.[75] The game'due south multiplayer was deliberately designed effectually restricted segments. Its evolution was nonetheless ongoing during the summer of 2011, with a temporary stoppage of PlayStation Network that twelvemonth negatively affecting its development.[23] Because of the size of the projection, debugging the game took far longer than anticipated. Between the release of the demo and the full game, adjustments were made to gameplay mechanics and the in-game camera.[five] In a post-release interview, Tabata commented that he would have liked to expand the multiplayer functions to include an ad-hoc part and expanded cooperative gameplay, and create a more forgiving learning bend for players.[72]

Music [edit]

Final Fantasy Type-0 Original Soundtrack
Soundtrack album by

Takeharu Ishimoto & Nobuo Uematsu

Released October 26, 2011
Genre Video game soundtrack
Length
  • Disc 1: 56:54
  • Disc 2: i:04:21
  • Disc 3: 1:07:34
  • Total: 3:09:02
Label Foursquare Enix
Producer Takeharu Ishimoto

The music for Blazon-0 was composed by Takeharu Ishimoto. He had previously equanimous the music for Earlier Crisis, Crisis Cadre and The World Ends with You. Ishimoto gave the music a dark and heavy feel, describing the themes equally "war, life, and expiry". He used less rock elements than in his previous games to promote a feeling of immersion. One of his master instruments was the guitar, which Ishimoto played himself during recording sessions.[9] [76] Although the championship was for the PSP, the team did non want to concur back despite hardware limitations, recording a quantity of tracks unusual for a spin-off Final Fantasy title. Wherever possible, the recording was done live.[76] The orchestral and choral elements were performed by the Sydney Symphony Orchestra and the Cantillation chamber choir, and the recording and mixing of these tracks was done at the Sydney Opera Business firm. Recording for other tracks was washed at Ishimoto'due south studio in Nippon.[76] [77] [78] After recording, Ishimoto combined the orchestral and choral elements, and rearranged the main leitmotifs to create more variety in the score.[nine] Arrangements for the orchestral tunes were done by Kentaro Sato, while arrangements for other tracks were done by Rieko Mikoshiba.[78]

The game's theme vocal, "Goose egg", was composed and performed by Japanese rock band Bump of Chicken.[73] The band, which was a large fan of the Final Fantasy series, was contacted by Foursquare Enix to compose and perform the song and agreed readily. Information technology was brought in afterward the platform move onto the PSP, but while the game was still titled Agito XIII. While looking for inspiration, the band was able to see in-evolution screenshots of the game, samples of the script, and graphic symbol illustrations.[79] The band was more often than not given a free hand while composing the song. Its one guideline was provided by Tabata, who suggested the theme song for Centuries of Picture, "Is Paris Burning?" past Takeshi Kako, as a source of inspiration. Multiple versions of "Nix" were composed for use in different areas of the game.[28] [79] At the request of band leader Motoo Fujiwara, Amano's logo artwork was used for the cover of the single'southward express edition.[79]

Last Fantasy Blazon-0 Original Soundtrack was released on October 26, 2011. The soundtrack was released in a standard edition, as well as a limited edition that could be purchased both separately and with the collector's edition of the game.[80] A promotional album featuring 5 tracks was sold by Square Enix at their booth at the Odaiba Expo 2011.[81] The anthology stayed on the Oricon charts for seven weeks, reaching a high of #25.[82] The soundtrack has received positive reviews in the west from dedicated music outlets Original Sound Version and Game-OST, with the sites giving both individual tracks and the piece of work in general high praise.[83] [84] "Goose egg" was released on October 19, 2011. It was released equally a single instead of being part of the chief soundtrack, receiving both a limited and standard edition.[79] The unmarried remained in the Oricon charts for thirty-ii weeks, peaking at #2.[85]

Track listings [edit]

Literal translation of the original titles appear in (brackets) if different

Disc 1[86]
No. Championship Japanese title (Romanization) Length
1. "Tempus Bellum" ("Fourth dimension of the Foundation") 開闢の刻 (Kaibyaku no Koku) i:52
2. "We Take Come up" 我ら来たれり (Warera Kitareri) 4:31
3. "Guided Decision" 導かれる結論 (Michibikareru Ketsuron) 1:06
4. "Three Hours That Changed the Globe" ("Three Hours of Fate") 運命の三時間 (Unmei no Sanjikan) iv:04
v. "Wings of Fire" 炎の翼 (Honō no Tsubasa) 3:17
6. "Horror of the Abyss" 深淵の恐怖 (Shin'en no Kyōfu) ii:55
seven. "Divine Fire" 浄火 (Jōka) 2:08
eight. "Arms of Steel" 鋼の腕 (Hagane no Ude) iii:57
9. "War: Warrior Worth a Thousand" ("Battle – Mighty Warrior") 戦-一騎当千 (Ikusa – Ikkitousen) 2:39
10. "Retainer of the Crystal" クリスタルの使徒 (Kurisutaru no Shito) 2:31
11. "Choosing How to Die" 死に方の選び方 (Shinikata no Erabikata) 3:39
12. "Arecia Al-Rashia" アレシア・アルラシア (Areshia Arurashia) 3:27
13. "Crystal Guide Us" ("Divine Protection of the Crystal") クリスタルの加護 (Kurisutaru no Kago) 3:04
14. "Time of Tranquility" 静謐な時間 (Seihitsu na Jikan) 3:06
15. "Moglin" もぐりん (Mogurin) 2:04
16. "Erased Memories" 消えた記憶 (Kieta Kioku) two:41
17. "A Mean solar day Like Whatever Other" とある日の日常 (Toaru Hi no Nichijō) 2:48
18. "Machina Kunagiri" マキナ・クナギリ (Makina Kunagiri) two:48
19. "War: Unseen Peace" 戦-目に見えぬ平和 (Ikusa – Me ni Mienu Heiwa) 4:17
Disc 2[86]
No. Title Japanese championship (Romanization) Length
ane. "Show of Power" 示される力 (Shimesareru Chikara) three:11
ii. "Untainted Eyes" 穢れなき瞳 (Kegarenaki Hitomi) iii:35
3. "Rem Tokimiya" レム・トキミヤ (Remu Tokimiya) 3:26
four. "The Forlorn Heart" 寂しき心 (Sabishiki Kokoro) 2:31
5. "That Which Quivers" 蠢くもの (Ugomeku Mono) three:thirty
6. "Enhance the Vermillion Banner" ("When the Suzaku Flag Stands") 朱雀の旗が立つとき (Suzaku no Hata ga Tatsu Toki) 4:10
7. "The Heart Boils" ("Seething Heart") 滾る心 (Tagiru Kokoro) 2:46
8. "The Globe Under Our Feet" ("Continuing Potent on the Basis") 踏みしめる大地 (Fumishimeru Daichi) 2:00
nine. "Chocobo!" チョコボ! (Chocobo!) 1:22
x. "War: Recapture" ("Battle – The Strategy for Recapture") 戦-奪還作戦 (Ikusa – Dakkan Sakusen) iii:57
eleven. "War: That Which Stands in the Way" 戦-立ち塞がるもの (Ikusa – Tachifusagaru Mono) 2:49
12. "White Thunder" ("White Lightning") 白き雷 (Shiroki Kaminari) 4:34
13. "War: The White Weapon" 戦-白の兵器 (Ikusa – Shiro no Heiki) 3:16
14. "Kind Tears" 優しき涙 (Yasashiki Namida) 3:43
xv. "War: Life of Darkness" 戦-暗き生 (Ikusa – Kuraki Sei) iii:58
16. "State of war: That Which Lurks" 戦-潜むもの (Ikusa – Hisomu Mono) 4:08
17. "State of war: Breaking Through" 戦-突破 (Ikusa – Toppa) iv:36
18. "State of war: Howl of the Dreadnought" 戦-弩級の響き (Dokyū no Hibiki) 2:55
19. "The Vanishing Soul" 消えゆく心 (Kieyuku Kokoro) 3:54
Disc iii[86]
No. Title Japanese title (Romanization) Length
1. "The Azure Spirit" ("Blueish Soul") 蒼き魂 (Aoki Tamashī) iii:eleven
2. "Swaying Thoughts" 揺蕩う想い (Tayutau Omoi) four:09
3. "State of war: Pursuit" 戦-追撃 (Ikusa – Tsuigeki) three:54
four. "Human being Strengths and Weaknesses" 人の弱さと強さ (Hito no Yowasa to Tsuyosa) 3:38
5. "Your History and Fate" 自らの歴史と運命 (Mizukara no Rekishi to Unmei) ii:44
six. "Soar" ("Fly in the Heaven") 空翔る (Sora Kakeru) ii:48
7. "War: The Quiet Bloodbath" ("Battle – Peaceful Fighting") 戦-静かな激闘 (Ikusa – Shizuka na Gekitō) two:17
viii. "War: Depths of Naraku" 戦-ナラクの底 (Ikusa – Naraku no Soko) 3:16
9. "Machina Kunagiri" (organization) マキナ・クナギリ/arrange version (Makina Kunagiri/arrange version) 2:32
ten. "Rem Tokimiya" (organisation) レム・トキミヤ/arrange version (Remu Tokimiya/adjust version) 2:44
11. "State of war: The Quiet Bloodbath (Long)" ("Boxing – Peaceful Fighting/long version") 戦-静かな激闘/long version (Ikusa – Shizuka na Gekitō/long version) 3:56
12. "Tempus Finis" ("The Time of Finis") フィニスの刻 (Finis no Koku) 2:53
13. "Machina and Rem" マキナとレム (Makina to Rem) v:08
fourteen. "Tempus Ratio" ("The Time of Judgement") 裁きの刻 (Sabaki no Koku) 4:22
fifteen. "Vermillion Fire" ("The Fires of Suzaku") 朱雀の炎 (Suzaku no Honō) iii:05
16. "Blazon Aught" ("Type-0") 零式 (Reishiki) 7:55
17. "Silence" 未定 (Silence) 4:32
18. "Colorful – Falling in Love" カラフルフォーリンラブ (Colorful Fall in Love) four:30
19. "Colorful – Falling in Love" (karaoke) カラフルフォーリンラブ/カラオケ (Colorful Fall in Love/karaoke) 4:30

Release [edit]

Type-0 was released on October 27, 2011, receiving both physical and digital releases.[one] [87] It was initially announced for release in summertime of that yr, just unspecified difficulties with development including the stoppage of PlayStation Network caused a delay.[23] It was so announced for released on October 13, only was delayed by two weeks. While Foursquare Enix stated it wanted to improve its quality, no other data was given. It was speculated to be due to complaints surrounding the camera control and other gameplay elements. The releases of the soundtrack and the theme vocal were likewise delayed.[1] Type-0 was one of a few releases for the PSP to be released on two UMDs, as Tabata wanted to cut as little content as possible, which would take been impossible if they had settled for using one UMD.[24] A demo for the original game was released in Baronial 2011, featuring 7 playable characters and four missions at locked difficulty levels.[16] [88] Salvage data could be transferred to the full game, unlocking special costumes and items and keeping experience points.[89] A second demo was released on November 22, a calendar month after the full game's release. It replaced the original demo and gave players access to exclusive items and costumes.[ninety] A collector'southward edition was released exclusively through Foursquare Enix's online store, containing artwork, a express edition version of the soundtrack, postcards and a booklet of graphic symbol introductions.[91] The title was subsequently added to their Ultimate Hits budget title collection.[92]

Type-0 has never received an official localization in its original form.[57] During evolution, while it was still titled Agito Thirteen, Tabata said he was trying to make the game appealing to North American players.[93] Despite a localization existence confirmed as in development in an official guidebook interview, the original version of Type-0 was not released in the w.[94] In the wake of the game'southward release in Japan, 1UP.com and Joystiq speculated that the game could be successfully brought due west as a port to the PlayStation Vita.[95] [96] Tabata later commented that the main reasons for the game non being localized were the flagging Western PSP marketplace and uncertainties surrounding the Vita'due south commercial success.[57]

An unofficial fan translation patch was appear in mid-2012. Piece of work on the fan translation took place over the post-obit ii years, during which time Square Enix was noncommittal concerning an official Western release.[97] The patch was initially announced for an Baronial 2014 release, but was instead was released on June 9, 2014. According to the translation team leader, the patch was downloaded 100,000 times in the showtime four days.[97] [98] It was taken down in July of the same twelvemonth subsequently Square Enix allegedly threatened unspecified legal action, originally idea to exist a cease-and-desist gild.[99] After statements revealed that the patch was released before than originally appear due to the lead translator on the projection wanting fans to see their achievements, which ended up causing a rift between him and the residue of the squad. Before the release, Square Enix and the translation squad had been in friendly advice apropos the translation. The formal requests to have the patch down were made in the weeks following its release, shortly before the announcement of Type-0 HD.[97] Work on the patch was eventually resumed and a second version, which included unofficial compatibility with the PlayStation three arrangement and further translation bugfixes, was eventually released in 2015.[100]

Merchandise [edit]

Multiple pieces of merchandise were created for the game. An Ultimania, role of a series of defended guidebooks, was released in the aforementioned calendar month every bit the original game. Information technology independent story and character breakdowns, concept art, and interviews with developers.[101] A different book, Final Fantasy Blazon-0 Globe Preview,[Jp. 5] was likewise released in Oct. Information technology featured character biographies, details on the world of Orience, and interviews with the vocalization actors for Class Zilch.[102] The following twelvemonth, a dedicated art book was released containing artwork of the game'south characters and monsters, and an interview with Tabata.[103] Characters from the game, including Ace, Machina and other members of Grade Null, appeared in the fourth serial of releases for the Final Fantasy Trading Card Game.[104] In November 2011, a manga adaptation of Type-0, illustrated past Takatoshi Shiozawa, began serialization in Immature Gangan magazine.[105] The manga has been collected into a tankōbon volume and was released on April 21, 2012.[106] Another manga titled Concluding Fantasy Type-0 Side Story: Reaper of the Icy Blade,[Jp. 6] also illustrated past Shiozawa, began publication in Young Gangan in April 2012.[107] It ended in January 2014, with a bonus affiliate being published in February of that year,[108] [109] and was later on released in v compiled volumes. Yen Printing began distribution of the manga in the westward in July 2015.[110] Foursquare Enix released two novel adaptations, in April and June 2012, depicting an alternate version of Type-0 's story: Terminal Fantasy Type-0: Change the Globe -The Answer- [Jp. vii] and Final Fantasy Blazon-0: Change the World Volume 2 -The Penultimate Truth-.[Jp. 8] The novels were written by Sōki Tsukishima.[111] [112]

Reception [edit]

In the first calendar week on sale, Final Fantasy Type-0 sold 472,253 units, topping Japanese sales charts and selling through 79.08% of its initial shipments.[116] [117] As of Jan 16, 2012, the game had sold 746,203 copies in Japan.[118] It was the acknowledged game of 2011 for Japanese media retail shop Tsutaya, chirapsia Monster Hunter Portable 3rd (PlayStation Portable) and Terminal Fantasy XIII-2 (PlayStation 3). It was too the store'south best-selling PSP championship of the year, followed by Monster Hunter Portable 3rd and Dissidia 012 Final Fantasy.[119]

Famitsu and Dengeki PlayStation both praised the story, with Famitsu saying information technology "vividly portrays the fact that this is a deep, intense Terminal Fantasy experience, something beyond just a side story".[113] [114] Gaming website PlayStation LifeStyle's Heath Hindman was impressed by the darker presentation, calling it "powerful and well done throughout", and was impressed with the characters despite some bad-mannered introductory scenes.[115] Erren Van Duine, writing for RPG Site, said that fans would appreciate the scale of the narrative, and praised the treatment of the Fabula Nova Crystallis mythos. She did note that some plot points seemed just included for the sake of convenience, and that the ending forced a 2nd playthrough to see the whole story.[12]

Famitsu chosen the original version's gameplay a "stressless feel", praising the game'south size and saying the activity-oriented battle system made it "a very different Final Fantasy".[113] Dengeki PlayStation similarly praised its size and the tense gainsay, though the review institute aspects of the navigation less highly-seasoned.[114] Hindman was mostly positive about most aspects of gameplay and the high replay value, but institute faults with the scripted opening of the overworld and the real-time strategy segments.[115] Van Duine said the gameplay encouraged immersion and was harsh on novices; she praised several aspects of gameplay, but described the leveling system as "tricky".[12] The multiplayer functions were universally praised in Japan.[113] [114] Opinions were divided on the original photographic camera, with Famitsu praising its movement, while Van Duine and Dengeki PlayStation found issues with it getting stuck in the environs or impeding visibility.[12] [113] [114] The character AI too received criticism for being unresponsive or wayward.[12] [115]

Legacy [edit]

Blazon-0 affected several other works in multiple ways. During its development, several staff members and voice actors who had worked on Final Fantasy X reunited. Their meeting triggered the development of Final Fantasy X/X-2 Hard disk Remaster.[120] In the September 2013 issue of Famitsu Weekly, Square Enix revealed Final Fantasy Agito, an online companion game to Type-0 for iOS and Android mobile devices.[121] The game was released in May 2014, and a localization was announced aslope that of Type-0.[122] [123] Its servers were closed downwards in November 2015, with its localization being cancelled as a result.[124] [125] A new online game set in the Type-0 universe, Final Fantasy Awakening, released in Asian and English-speaking territories between 2016 and 2018.[126]

While working on Final Fantasy Fifteen, Tabata decided to brand a loftier-definition remaster of Type-0 for eighth-generation consoles. Developed by Square Enix and HexaDrive, Concluding Fantasy Blazon-0 Hard disk was originally appear at E3 2014, and released worldwide in March 2015.[127] [128] After Type-0 's release, Tabata stated in an interview that he wished to explore the distant history of Orience later on the events of the game.[72] Trademarks for Blazon-1, Blazon-2 and Type-3 were registered before long afterwards the Blazon-0 trademark, only it was suggested that they were simply a protective measure out.[129] During interviews given in 2014, Tabata commented that he wished to work on Type-1 after completing XV, and later explained the conceptual Type series every bit a means of publishing Final Fantasy games besides experimental for the main series. He hoped to continue with the Type serial if Type-0 Hd was commercially successful.[130] [131]

References [edit]

  1. ^ a b c Hindman, Heath (2011-08-28). "Last Fantasy Type-0 Delayed, As Expected". PlayStation Lifestyle. Archived from the original on 2013-11-08. Retrieved 2015-x-27 .
  2. ^ 「Final Fantasy XIII-two」が2011年発売予定,「Agito」は「Final Fantasy 零式」と名称変更して2011年夏発売。「Square Enix 1st Production Department Premiere」をTwitterで実況 ["Final Fantasy XIII-ii" is scheduled to be released in 2011, and "Agito" has been renamed to "Concluding Fantasy Blazon-0" and will exist released in the summer of 2011. "Square Enix 1st Production Department Premiere" alive on Twitter] (in Japanese). 4Gamer.net. 2011-01-xviii. Archived from the original on 2011-01-xix. Retrieved 2011-01-19 .
  3. ^ a b Sahdev, Ishaan (2011-01-19). "Who's Working On Last Fantasy Type-0?". Siliconera. Archived from the original on 2014-07-15. Retrieved 2014-06-thirteen .
  4. ^ a b c Gantayat, Anoop (2011-07-26). "Hajime Tabata and Yusuke Naora Discuss Final Fantasy Type-0". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2014-01-28 .
  5. ^ a b c d eastward f g h i Gantayat, Anoop (2011-10-26). "Tabata, Nomura and Kitase Discuss Final Fantasy Type-0". Andriasang.com. Archived from the original on 2011-12-30. Retrieved 2014-02-21 .
  6. ^ a b Gantayat, Anoop (2011-eleven-30). "Tetsuya Nomura Talks Final Fantasy Versus 13 Moogles". Andriasang.com. Archived from the original on 2011-12-04. Retrieved 2014-04-22 .
  7. ^ a b Okabe, Sarah (2011-10-24). Creator'due south Bulletin: シナリオライター岡部 [Creator'southward Bulletin: Scenario Writer Okabe] (in Japanese). Type-0 Official Blog. Archived from the original on 2013-ten-04. Retrieved 2014-06-23 .
  8. ^ a b c d Peterson, Joseph (2008-06-19). "Final Fantasy Versus Xiii Not Put On Hold". PlayStation Lifestyle. Archived from the original on 2008-08-03. Retrieved 2008-06-21 .
  9. ^ a b c Leo, Jon (2011-12-11). "Sound Byte: Encounter the Composer - Takeharu Ishimoto". GameSpot. Archived from the original on 2014-09-06. Retrieved 2014-04-21 .
  10. ^ a b c d eastward Parish, Jeremy (2011-09-14). "TGS: Last Fantasy Type-0 is Dark, Ambitious, Promising". 1UP.com. Archived from the original on 2015-03-16. Retrieved 2011-09-17 .
  11. ^ a b c Gantayat, Anoop (2011-x-25). "Concluding Fantasy Type-0 Update". Andriasang.com. Archived from the original on 2011-12-21. Retrieved 2013-05-xi .
  12. ^ a b c d due east f Duine, Erren Van (2012-08-eleven). "Terminal Fantasy Type-0 Import Review". RPG Site. Archived from the original on 2014-05-01. Retrieved 2014-05-01 .
  13. ^ a b c d eastward Gantayat, Anoop (2011-08-24). "Final Fantasy Type-0 Gameplay & Summon Systems". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2014-03-22 .
  14. ^ a b McNeice, Kiera (2011-05-27). "Final Fantasy Type-0 – New Details". IGN. Archived from the original on 2014-11-15. Retrieved 2014-03-06 .
  15. ^ a b c d Yip, Spencer (2011-x-03). "Last Fantasy Type-0 Characters Level Up While You And Your PSP Slumber". Siliconera. Archived from the original on 2014-05-01. Retrieved 2014-05-01 .
  16. ^ a b Yip, Spencer (2011-08-02). "Concluding Fantasy Type-0 Demo Detailed". Siliconera. Archived from the original on 2013-12-24. Retrieved 2014-08-thirty .
  17. ^ a b c McNeice, Kiera (2011-08-24). "Final Fantasy Blazon-0: Teamwork, Magic, and Gods of War". IGN. Archived from the original on 2014-xi-15. Retrieved 2014-03-06 .
  18. ^ Yip, Spencer (2011-08-22). "A Magic Gun Is This Final Fantasy Type-0 Graphic symbol's Weapon Of Choice". Siliconera. Archived from the original on 2011-08-25. Retrieved 2014-07-13 .
  19. ^ Gantayat, Anoop (2011-07-26). "Final Fantasy Blazon-0's Crystarium and Magic Systems Detailed". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2014-02-21 .
  20. ^ a b Ward, Robert (2014-09-11). "How Commencement-Person Shooters Influenced Final Fantasy Type-0". Siliconera. Archived from the original on 2014-09-11. Retrieved 2014-09-11 .
  21. ^ a b Gifford, Kevin (2011-01-26). "All About The Reinvented Final Fantasy Type-0". 1UP.com. Archived from the original on 2015-03-sixteen. Retrieved 2014-07-thirteen .
  22. ^ Sahdev, Ishaan (2011-x-02). "Diablos Is Some other Ane Of Terminal Fantasy Type-0's Summons". Siliconera. Archived from the original on 2013-07-21. Retrieved 2014-03-22 .
  23. ^ a b c d Gantayat, Anoop (2011-07-05). "Tetsuya Nomura and Hajime Tabata on Final Fantasy Type-0". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2015-ten-27 .
  24. ^ a b Gantayat, Anoop (2011-01-31). "Latest on Concluding Fantasy Type-0". Andriasang.com. Archived from the original on 2014-06-29. Retrieved 2013-05-xi .
  25. ^ 『FF零式HD』&『FFXV』最新情報に関して気になる点を田畑Dに直撃! [Directly hit Tabata D nearly the latest information on "FF Type-0 Hd" & "FFXV"!]. Famitsu (in Japanese). 2014-12-29. Archived from the original on 2015-03-23. Retrieved 2015-03-23 .
  26. ^ Gantayat, Anoop (2011-03-20). "A Few Final Fantasy Type-0 Details". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2014-02-21 .
  27. ^ Gantayat, Anoop (2011-01-28). "A Bout Around the World of Last Fantasy Type-0". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2014-01-28 .
  28. ^ a b c d e f ファイナルファンタジー零式 公式設定資料集 朱ノ秘史 [Final Fantasy Type-0 Artwork Book: Secret Vermillion History] (in Japanese). Foursquare Enix. 2012-02-01. pp. 250–253. ISBN978-4757535190. Translation
  29. ^ Square Enix, HexaDrive (2015-03-17). Final Fantasy Type-0 HD (PlayStation 4, Xbox One). Square Enix. Level/expanse: Opening. Diva: Only when nine and nine come across nine, Tempus Finis shall exist willed upon them. For without the Agito, their world—called Orience—must persist in its screw
  30. ^ Square Enix, HexaDrive (2015-03-17). Final Fantasy Blazon-0 Hard disk (PlayStation iv, Xbox I). Square Enix. Level/area: Chapter one: War—3 Hours that Inverse the Globe. Narrator: Half dozen hours into the operation. Rubrum's Agito Cadet Class Goose egg accomplished its objective and the rule succeeded in taking back its territory.
  31. ^ Square Enix, HexaDrive (2015-03-17). Last Fantasy Type-0 HD (PlayStation four, Xbox I). Square Enix. Level/area: Chapter 3: Weapons of Mass Destruction. Andoria: I hereby invoke the Fabula Pact. The tripartite peace talks shall embark. In the proper noun of the Divine Pulse, I order you to cease fire and put downwardly your weapons. I, Queen Andoria of Concordia, declare this battle ended.
  32. ^ Square Enix, HexaDrive (2015-03-17). Final Fantasy Type-0 HD (PlayStation four, Xbox One). Square Enix. Level/expanse: Chapter 4: The Last Queen's Return to Oblivion. Narrator: Glacemens, 842. Andoria, Queen of Concordia, was assassinated in the Militesi majuscule metropolis amidst peace talks. In regards to this tragic event, the kingdom prepared a argument for all of Orience to hear, which claimed that Rubrum's Agito Cadets were involved, and publicly condemned them. In the same month, Concordia's provincial government formed an alliance with Milites. [...] Now Milites and Concordia made preparations to simultaneously attack Rubrum as allies.
  33. ^ Square Enix, HexaDrive (2015-03-17). Last Fantasy Type-0 HD (PlayStation four, Xbox One). Foursquare Enix. Rubicus/Historical Personae: Incognitus - Machina the l'Cie: Dreading the mere thought of losing Rem and his memories of her, Machina sought the strength to protect her, and he was willing to obtain it past whatever means necessary. Thus, he made no objections when Qun'mi chose him to exist the next servant of the White Tiger Crystal. Machina heedlessly believed he would exist able to control the powers granted him, but even later on he had returned to Rubrum, he could nonetheless sense the Will of the White Tiger Crystal, faintly present in his listen. That soft voice gradually grew to a deafening roar, commanding Machina to abstain from participating in whatsoever and all campaigns that might negatively affect the empire.
  34. ^ Square Enix, HexaDrive (2015-03-17). Final Fantasy Blazon-0 HD (PlayStation 4, Xbox 1). Square Enix. Level/area: Chapter 6: Terra Mortis – Khalia's Decision. Narrator: The First Battle of Judecca waged on along the Rubrum-Concordia border. Rubrum forces maintained the advantage with valiant efforts from its cadet forces. Meanwhile, Rubrum'due south second force, deployed to the Militesi border, was failing to hold back the purple forces which profoundly outnumbered them.
  35. ^ Square Enix, HexaDrive (2015-03-17). Final Fantasy Blazon-0 HD (PlayStation 4, Xbox One). Square Enix. Level/expanse: Chapter vi: Terra Mortis – Khalia'southward Decision. Narrator: The Militesi forces crumbled before Alexander, the Eidolon summoned past the 50'Cie Caetuna, and began withdrawing troops from the border. Upon hearing the news, the Concordian forces in the east began falling back. Victory belonged to Rubrum on this day.
  36. ^ Foursquare Enix, HexaDrive (2015-03-17). Terminal Fantasy Type-0 HD (PlayStation 4, Xbox One). Square Enix. Level/area: Chapter 8: Verdict: Finis. Rem: On this day, the globe changed. All of a sudden, the heaven turned red, and the ocean was dyed black. Out of the cimmerian seas arose a temple like none the world had ever seen, from which the Rursus would wreak havoc on all of Orience.
  37. ^ Square Enix, HexaDrive (2015-03-17). Final Fantasy Type-0 Hard disk drive (PlayStation 4, Xbox One). Square Enix. Level/expanse: Affiliate of Darkness: The Place of Final Judgement. Diva: Caelusmens, 842 RG. The globe once more fell into the spiral. / Arecia: Looks like you lot darlings didn't make it. And and then the mantle closes on another spiral. Until the next Tempus...sleep well.
  38. ^ Foursquare Enix, HexaDrive (2015-03-17). Final Fantasy Blazon-0 HD (PlayStation 4, Xbox One). Square Enix. Level/area: Affiliate eight: Verdict: Finis. Viii: Hey, the war is over now, correct? / King: That'south correct. / Eight: Well then, let's think near what comes next. / Cinque: Next? We don't have a "next"... / Trey: Simply we're free to recollect about it, Cinque. / Cinque: Yeah. Good point! So let's call back of a hereafter...a big happy future!
  39. ^ Foursquare Enix, HexaDrive (2015-03-17). Concluding Fantasy Blazon-0 HD (PlayStation iv, Xbox One). Square Enix. Level/expanse: Affiliate 8: Verdict: Finis. Text: Afterward the war'south end, the light gradually faded from the world's Crystals. Now insufficient of their beacons of hope, the civilizations of Orience descended into an age of darkness and destruction. Yet in the midst of this chaos, a young human being entreated the citizenry of Orience to seek hope in the blessings of nature around them; to rebuild this cleaved globe with their own hands and breathe life anew into the land. The people turned to him as their new buoy of promise, the leader of their new Orience. That man'southward name was Machina Kunagiri. And, at the historic period of 67, with a smile on his face and his loving wife at his side, he took ane terminal look at the earth he saved.
  40. ^ a b ファイナルファンタジー零式 アルティマニア [Final Fantasy Type-0 Ultimania] (in Japanese). Studio Bentstuff. 2011-xi-30. pp. 790–793. ISBN978-iv-7575-3432-2.
  41. ^ Square Enix, HexaDrive (2015-03-17). Final Fantasy Type-0 Hd (PlayStation 4, Xbox One). Square Enix. Level/surface area: Affiliate of Truth: Beyond the Horizon of Six Hundred Million. Tiz: Are yous returning the globe back into its spiral again? / Arecia: Yes. This makes it 600,104,972 times.
  42. ^ Square Enix, HexaDrive (2015-03-17). Final Fantasy Type-0 HD (PlayStation 4, Xbox One). Square Enix. Level/surface area: Affiliate of Truth: Beyond the Horizon of Six Hundred 1000000. Joker: Did you know? They took out the Judge, and so... / Tiz: They died—while facing the fear of death. It was not but them, but many souls in this world, willingly chose the path of decease over that of life. I've come to evangelize all of that along with the memories of the Crystals.
  43. ^ Square Enix, HexaDrive (2015-03-17). Last Fantasy Type-0 Hard disk drive (PlayStation four, Xbox I). Foursquare Enix. Level/surface area: Affiliate of Truth: Across the Horizon of Half-dozen Hundred Million. Arecia: Yous can hear my voice, tin can't you? Please tell me all most yourselves. Tell me almost my children... [Machina and Rem's crystal form communicates with Arecia] I understand. And then you two shall go forth. [Machina and Rem are returned to human form] The world volition change to one where decease cannot exist forgotten. So please, I ask that you recall my children.
  44. ^ Square Enix, HexaDrive (2015-03-17). Final Fantasy Type-0 Hard disk drive (PlayStation 4, Xbox One). Square Enix. Scene: In Another Spiral.... Level/area: Credits.
  45. ^ "Foursquare Enix unveils the Next Generation of Final Fantasy". Square Enix. 2006-05-08. Archived from the original on 2013-12-03. Retrieved 2014-04-24 .
  46. ^ インタビュー"ファイナルファンタジーXIII" ["Final Fantasy Xiii" Interview]. Dengeki Online (in Japanese). 2006-06-02. Archived from the original on 2013-09-27. Retrieved 2013-xi-24 .
  47. ^ a b Foursquare Enix (2006). "Concluding Fantasy Agito 13 for Mobile Phones". Square Enix. Archived from the original on 2007-07-05. Retrieved 2007-08-26 .
  48. ^ 「UEはUIに勝る」――カプコンが考えるiPhoneゲームの味付け ["UE is better than UI" – Capcom'due south idea of seasoning iPhone games] (in Japanese). ITMedia. 2009-12-04. Archived from the original on 2015-06-01. Retrieved 2015-10-30 .
  49. ^ Buchanan, Levi (2006-05-09). "E3 2006: Square Seriously Mobile". IGN. Archived from the original on 2014-xi-15. Retrieved 2008-06-21 .
  50. ^ Gantayat, Anoop (2006-05-31). "Gaimaga Blows Out Final Fantasy Thirteen". IGN. Archived from the original on 2014-11-15. Retrieved 2010-02-ten .
  51. ^ a b c Gantayat, Anoop (2007-03-02). "Final Fantasy Agito Thirteen Goes Next Gen". IGN. Archived from the original on 2014-11-15. Retrieved 2008-04-01 .
  52. ^ Tanaka, John (2008-08-eighteen). "Concluding Fantasy Agito 13 Update". IGN. Archived from the original on 2014-11-15. Retrieved 2014-09-12 .
  53. ^ Kristine Due south. (2006-06-02). "An Interview with the People behind Final Fantasy XIII". Qj.net. Archived from the original on 2007-07-07. Retrieved 2006-06-02 .
  54. ^ Gantayat, Anoop (2006-05-17). "Famitsu with More on Fabula Nova". IGN. Archived from the original on 2014-10-27. Retrieved 2007-08-26 .
  55. ^ Kato; Aizawa, Hirohito (2007-01-19). "ファブラ ノヴァ クリスタリス FFXIII"3人のキーマンにインタビュー ["Fabula Nova Crystallis FFXIII" Interview with iii Keymen]. Famitsu (in Japanese). Archived from the original on 2014-09-12. Retrieved 2014-09-12 . {{cite web}}: CS1 maint: uses authors parameter (link)
  56. ^ Sato (September 12, 2013). "Final Fantasy Agito Producer Talks All Nigh The Game And Its Story". Siliconera. Archived from the original on 2013-11-16. Retrieved 2013-09-17 .
  57. ^ a b c d Parish, Jeremy (2013-09-17). "TGS: Agito, Type 0, Fan Support, and the Intimacy of Portables". USGamer. Archived from the original on 2013-10-01. Retrieved 2013-09-17 .
  58. ^ 【速報】『ファイナルファンタジー アギトXIII』のPSP版発売が決定 DKΣ3713リポート [[Breaking news] PSP version of "Last Fantasy Type-0" will be released DKΣ3713 Report]. Famitsu (in Japanese). 2008-08-02. Archived from the original on 2013-ten-29. Retrieved 2013-10-27 .
  59. ^ Square Enix Presents: DKΣ3713 Individual Political party 2008 - 参加者の声 : クリスタルを守る少年たちの [Square Enix Presents: DKΣ3713 Individual Party 2008 – Participant's Voice: The Boys Protecting the Crystal]. Famitsu PS3 (in Japanese). Enterbrain (XIII): 29. 2008-08-22.
  60. ^ Kamen, Matt (2014-11-13). "Concluding Fantasy 15 is a 'bromance'. We ask its director why". Wired. Archived from the original on 2014-eleven-13. Retrieved 2014-11-thirteen .
  61. ^ Moser, Casside (2015-03-15). "Tabata: Final Fantasy Type-0 Was Most Cancelled". IGN. Archived from the original on 2015-03-16. Retrieved 2015-03-15 .
  62. ^ ファイナルファンタジー零式 アルティマニア [Final Fantasy Blazon-0 Ultimania] (in Japanese). Studio Bentstuff. 2011-11-30. p. 837. ISBN978-4-7575-3432-2.
  63. ^ Gantayat, Anoop (2011-01-28). "Kitase and Toriyama Talk FFXIII-2 and Fabula Nova Crystallis". Andriasang.com. Archived from the original on 2014-06-29. Retrieved 2012-12-12 .
  64. ^ Gantayat, Anoop (2011-01-26). "Final Fantasy Blazon-0 Detailed". Andriasang.com. Archived from the original on 2014-06-29. Retrieved 2014-10-10 .
  65. ^ a b Gantayat, Anoop (2011-01-18). "Square Enix 1st Production Dept. Premier Live Blog". Andriasang.com. Archived from the original on 2014-06-29. Retrieved 2011-01-17 .
  66. ^ a b Naora, Yusuke (2015-02-26). SMU Guildhall: The Visual Evolution of Last Fantasy (Twitch) (Video). Foursquare Enix. Retrieved 2015-10-31 .
  67. ^ Gantayat, Anoop (2010-11-24). "A Few Bits about Terminal Fantasy Agito Xiii Via The tertiary Birthday Twitter". Andriasang.com. Archived from the original on 2014-06-29. Retrieved 2010-x-24 .
  68. ^ Gantayat, Anoop (2011-01-26). "Final Fantasy Type-0 Detailed". Andriasang.com. Archived from the original on 2014-06-29. Retrieved 2011-02-18 .
  69. ^ a b Gantayat, Anoop (2011-01-31). "Latest on Final Fantasy Type-0". Andriasang.com. Archived from the original on 2016-03-03. Retrieved 2014-02-21 .
  70. ^ Yip, Spencer (2014-08-02). "Final Fantasy Type-0's Story Comes From Its Director's Love For History". Siliconera. Archived from the original on 2014-09-02. Retrieved 2014-08-02 .
  71. ^ Yip, Spencer (2014-04-30). "On Creating Art For Final Fantasy X And Final Fantasy Type-0". Siliconera. Archived from the original on 2014-04-30. Retrieved 2014-04-30 .
  72. ^ a b c d Leo, Jon (2011-eleven-01). "Fantasy Star: Talking to Final Fantasy Scenario Managing director Hajime Tabata". GameSpot. Archived from the original on 2014-03-x. Retrieved 2014-06-thirteen .
  73. ^ a b Gantayat, Anoop (2011-08-12). "Yoshitaka Amano Artwork Featured on Final Fantasy Type-0 Soundtrack". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2014-02-21 .
  74. ^ Rygdea (2014-02-24). "JPGAMES.DE: Unser Interview mit Hajime Tabata" [JPGAMES.DE: Our interview with Hajime Tabata] (in German language and English). JPGames.de. Archived from the original on 2015-02-25. Retrieved 2014-02-25 .
  75. ^ Romano, Sal (2015-01-23). "Every answer from today's Reddit AMA with the manager of Final Fantasy Type-0 HD". Gematsu. Archived from the original on 2015-01-23. Retrieved 2015-01-23 .
  76. ^ a b c Kotowski, Don (2015-03-24). "Takeharu Ishimoto Interview: Returning to Last Fantasy Blazon-0". Video Game Music Online. Archived from the original on 2015-03-25. Retrieved 2015-03-25 .
  77. ^ 『FF零式HD』コンポーザー石元丈晴氏インタビュー 新世代機用に音楽もクオリティーアップ! [Interview with Takeharu Ishimoto, composer of "FF Type-0 Hd": Music quality has improved for new generation machines!]. Famitsu (in Japanese). 2014-12-29. Archived from the original on 2014-12-28. Retrieved 2014-12-28 .
  78. ^ a b Square Enix. "Final Fantasy Type-0 Original Soundtrack Limited Edition liner notes." (in Japanese) p. 27 Foursquare Enix. 2011-ten-12 SQEX-10277~fourscore Scans Retrieved on 2015-05-14.
  79. ^ a b c d 『FF』シリーズ&『FF零式』への熱い思いを語る、Crash-land OF CHICKENロングインタビュー [Bump of Chicken long interview talking nearly passion for "FF" series & "FF Type-0"]. Famitsu (in Japanese). 2011-x-27. Archived from the original on 2013-06-29. Retrieved 2014-06-14 .
  80. ^ Napolitano, Jayson (2011-10-19). "Unboxing Final Fantasy Blazon-0's LE soundtrack". Destructoid. Archived from the original on 2012-05-24. Retrieved 2014-06-14 .
  81. ^ Gantayat, Anoop (2011-07-xiii). "Terminal Fantasy Type-0 Gets its Showtime Soundtrack". Andriasang.com. Archived from the original on 2014-10-10. Retrieved 2014-x-10 .
  82. ^ Final Fantasy 零式 オリジナル・サウンドトラック [Last Fantasy Type-0 Original Soundtrack] (in Japanese). Oricon. Archived from the original on 2014-10-05. Retrieved 2014-10-05 .
  83. ^ Friedman, Marc. "Final Fantasy Type-0 Original Soundtrack Regular Edition". Game-OST. Archived from the original on 2013-x-x. Retrieved 2014-06-xiv .
  84. ^ Napolitano, Jayson (2011-10-27). "Beginning a New and Excitingly Unlike Story: Final Fantasy Blazon-0 (Review)". Original Audio Version. Archived from the original on 2011-10-31. Retrieved 2014-06-14 .
  85. ^ ゼロ / Bump of Chicken [Nada / Crash-land of Chicken] (in Japanese). Oricon. Archived from the original on 2014-01-nineteen. Retrieved 2014-10-05 .
  86. ^ a b c "Concluding Fantasy Type-0 Original Soundtrack". VGMdb. Archived from the original on 2015-ten-04. Retrieved 2015-10-26 .
  87. ^ Gantayat, Anoop (2011-10-27). "Yasumi Matsuno didn't become the memo about PSP Go's lack of UMD support". Andriasang.com. Archived from the original on 2013-09-01. Retrieved 2015-04-24 .
  88. ^ Mabie, A. (2011-08-11). "Final Fantasy Type-0 demo lands for download". Qj.net. Archived from the original on 2013-04-27. Retrieved 2014-08-xxx .
  89. ^ Yin-Poole, Wesley (2011-01-18). "Last Fantasy Agito XIII renamed Blazon-0". Eurogamer. Archived from the original on 2014-04-17. Retrieved 2011-01-18 .
  90. ^ Gantayat, Anoop (2011-11-xviii). "New Last Fantasy Type-0 Demo Coming Next Week". Andriasang.com. Archived from the original on 2012-12-25. Retrieved 2015-04-24 .
  91. ^ Romano, Sal (2011-09-09). "Final Fantasy Type-0 Collector'southward Edition unveiled". Gematsu. Archived from the original on 2014-11-03. Retrieved 2014-08-29 .
  92. ^ Yip, Spencer (2012-09-28). "Concluding Fantasy Type-0 & Kingdom Hearts: Nascency By Slumber Final Mix Become Ultimate Hits". Siliconera. Archived from the original on 2013-10-12. Retrieved 2013-12-08 .
  93. ^ "Crisis Core -Final Fantasy Vii- | Square Enix Members". Square Enix Members. 2008-04-07. Archived from the original on 2008-04-thirty. Retrieved 2008-10-13 .
  94. ^ Goldfarb, Andrew (2011-xi-xxx). "Report: Final Fantasy Type-0 Headed West". IGN. Archived from the original on 2014-11-15. Retrieved 2011-11-xxx .
  95. ^ 1UP staff (2012-01-17). "The Top PSP and PS Vita Games of 2012 (page 2)". 1UP.com. Archived from the original on 2015-03-16. Retrieved 2012-x-02 .
  96. ^ Bailey, Kat (2012-06-13). "Ranking Japanese RPG publishers subsequently E3 2012". Joystiq. Archived from the original on 2014-11-04. Retrieved 2012-10-02 .
  97. ^ a b c Schreier, Jason (2014-07-21). "Final Fantasy Fan Translation Has Go A Fiasco". Kotaku. Archived from the original on 2014-07-29. Retrieved 2014-09-17 .
  98. ^ Sato (2014-06-09). "Final Fantasy Type-0 Fan Translation Is Out At present". Siliconera. Archived from the original on 2014-07-xv. Retrieved 2014-06-xi .
  99. ^ Williams, Katie (2014-07-xviii). "Square Issues Legal Threats to Fans Working on Translation of Final Fantasy Type-0". IGN. Archived from the original on 2014-11-fifteen. Retrieved 2014-09-17 .
  100. ^ "We have arrived! *UPDATE*". 2014-06-08. Archived from the original on 2014-06-11. Retrieved 2016-09-eleven .
  101. ^ ファイナルファンタジー零式 アルティマニア Square Enix Game Books Online [Final Fantasy Zero Ultimania – Square Enix Game Books Online] (in Japanese). Foursquare Enix. Archived from the original on 2014-10-xxx. Retrieved 2014-03-12 .
  102. ^ ファイナルファンタジー零式 ワールドプレビュー [Last Fantasy Type-0 World Preview] (in Japanese). Square Enix. Archived from the original on 2014-01-27. Retrieved 2014-11-08 .
  103. ^ ファイナルファンタジー零式 公式設定資料集 朱ノ秘史 [Final Fantasy Type-0 Artwork Volume: Secret Vermillion History] (in Japanese). Square Enix. Archived from the original on 2014-10-30. Retrieved 2014-08-29 .
  104. ^ Yip, Spencer (2011-12-21). "Final Fantasy Blazon-0 Characters Summoned For Concluding Fantasy: Trading Card Game". Siliconera. Archived from the original on 2013-09-28. Retrieved 2014-05-01 .
  105. ^ Gantayat, Anoop (2011-09-09). "Last Fantasy Type-0 Gets Manga Covergence". Andriasang.com. Archived from the original on 2014-06-29. Retrieved 2012-09-27 .
  106. ^ ファイナルファンタジー零式 [Final Fantasy Blazon-0] (in Japanese). Square Enix. Archived from the original on 2016-03-04. Retrieved 2012-ten-01 .
  107. ^ Sahdev, Ishaan (2012-05-xv). "Final Fantasy Type-0 Gets A Second Manga Series". Siliconera. Archived from the original on 2013-10-25. Retrieved 2012-09-27 .
  108. ^ "Terminal Fantasy Type-0 Spinoff Manga Ends in January". Anime News Network. 2013-12-07. Archived from the original on 2013-12-08. Retrieved 2013-12-08 .
  109. ^ "Final Fantasy Type-0 Spinoff Manga Gets Bonus Affiliate". Anime News Network. 2014-02-x. Archived from the original on 2014-07-02. Retrieved 2014-x-xxx .
  110. ^ "Yen Press Licenses Horimiya, Rose Guns Days Flavor One, Final Fantasy Type-0 Side Story". Anime News Network. 2014-03-02. Archived from the original on 2015-03-03. Retrieved 2014-03-03 .
  111. ^ ファイナルファンタジー零式Change the World -The Reply- [Final Fantasy Blazon-0 Alter the World -The Answer-] (in Japanese). Foursquare Enix. Archived from the original on 2013-07-06. Retrieved 2013-09-ten .
  112. ^ ファイナルファンタジー零式Change the World 2巻 ~最後から二番目の真実~ [Final Fantasy Type-0 Change the Globe Volume 2 ~ The penultimate truth ~] (in Japanese). Foursquare Enix. Archived from the original on 2013-07-06. Retrieved 2013-12-08 .
  113. ^ a b c d due east Gifford, Kevin (2011-x-19). "Nippon Review Check: Final Fantasy Blazon-0". 1UP.com. Archived from the original on 2015-03-fourteen. Retrieved 2014-02-22 .
  114. ^ a b c d e Dengeki Review: ファイナルファンタジー 零式 (PSP) [Dengeki Review: Terminal Fantasy Type-0 (PSP)]. Dengeki PlayStation (in Japanese). ASCII Media Works (505): 221. 2011-x-27.
  115. ^ a b c d Hindman, Heath (2011-12-02). "PSP Review - Concluding Fantasy Type-0". PlayStation Lifestyle. Archived from the original on 2013-12-04. Retrieved 2011-12-02 .
  116. ^ Gantayat, Anoop (2011-11-03). "Final Fantasy Type-0 Sells Virtually 500,000". Andriasang.com. Archived from the original on 2014-06-29. Retrieved 2011-11-03 .
  117. ^ Ishaan, Sahdev (2015-03-thirty). "Concluding Fantasy Type-0 HD Didn't Practise So Well In Japan". Siliconera. Archived from the original on 2015-03-31. Retrieved 2015-03-31 .
  118. ^ Gantayat, Anoop (2012-01-16). "2011 Game Sales Chart and Sales Trends". Andriasang.com. Archived from the original on 2012-01-18. Retrieved 2014-02-21 .
  119. ^ Yip, Spencer (2011-12-xxx). "Japanese Mega Retailer Tsutaya's All-time Selling Game Is..." Siliconera. Archived from the original on 2013-11-03. Retrieved 2014-06-24 .
  120. ^ Gifford, Kevin (2013-03-27). "A few questions and answers for the Terminal Fantasy 10 and X-two Hard disk drive remasters". Polygon. Archived from the original on 2014-10-18. Retrieved 2014-03-03 .
  121. ^ 『FF零式』の"六億を越える螺旋"は、ここから始まった ["Spiral over 600 1000000" of "FF Type-0" started from hither]. Famitsu Weekly (in Japanese). Enterbrain (1293): 112–115. 2013-09-x.
  122. ^ Yip, Spencer (2014-05-xiv). "Final Fantasy Agito Is Out Correct Now". Siliconera. Archived from the original on 2014-08-22. Retrieved 2014-05-xv .
  123. ^ Shimizu, Issei (2014-06-10). "Terminal Fantasy Agito Appear". Square Enix Blog. Archived from the original on 2014-10-27. Retrieved 2014-06-10 .
  124. ^ ファイナルファンタジーアギト - サービス終了のお知らせ(11/30) [Final Fantasy Agito - Observe of Termination of Service (xi/xxx)] (in Japanese). Square Enix. 2015-08-30. Archived from the original on 2015-08-31. Retrieved 2015-08-31 .
  125. ^ "Concluding Fantasy XV TGS Recap!". Square Enix Blog. 2015-09-21. Archived from the original on 2015-09-23. Retrieved 2015-09-23 .
  126. ^ Romano, Sal (2015-09-xix). "Final Fantasy Type-0 Online appear for PC and smartphones". Gematsu. Archived from the original on 2015-09-19. Retrieved 2015-09-19 .
  127. ^ Sahdev, Ishaan (2013-09-19). "The third Birthday Developer, Hexadrive, Are Working On Terminal Fantasy Type-0 HD". Siliconera. Archived from the original on 2014-09-19. Retrieved 2013-09-nineteen .
  128. ^ Minamida, Sakura (2014-06-ten). "Final Fantasy Type-0 HD Coming to PS4". PlayStation Blog. Archived from the original on 2014-10-25. Retrieved 2014-06-10 .
  129. ^ Yip, Spencer (2011-01-16). "Final Fantasy Blazon-1, Type-two, And... Blazon-iii?". Siliconera. Archived from the original on 2014-07-fifteen. Retrieved 2014-06-13 .
  130. ^ Seto, Dan (2014-eleven-03). "Paris Games Week Blazon-0 Hard disk drive Interview with Hajime Tabata". Square Enix Blog. Archived from the original on 2014-11-03. Retrieved 2014-11-03 .
  131. ^ Romano, Sal; James,Thomas (2014-09-22). "Terminal Fantasy Fifteen manager talks evolution, open world, combat, demo, and more". Gematsu. Archived from the original on 2014-12-02. Retrieved 2014-09-22 . {{cite web}}: CS1 maint: uses authors parameter (link)

Translations [edit]

  1. ^ Japanese: ファイナルファンタジー零式, Hepburn: Fainaru Fantajī Reishiki
  2. ^ ファイナルファンタジーアギトXIII , Fainaru Fantajī Agito Sātīn
  3. ^ 三位一体 , Sanmi Ittai , "Trinity Assail"
  4. ^ 軍神 , Gunshin , "War Gods"
  5. ^ ファイナルファンタジー零式 ワールドプレビュー , Fainaru Fantajī Reishiki Wārudo Purebyū
  6. ^ ファイナルファンタジー零式外伝 氷剣の死神 , Fainaru Fantajī Reishiki Gaiden Hyouken no Shinigami
  7. ^ ファイナルファンタジー零式 Modify the Globe -The Reply- , Fainaru Fantajī Reishiki Chenji Za Wārudo -Za Ansā-
  8. ^ ファイナルファンタジー零式 Change the World 2巻 -最後から二番目の真実- , Fainaru Fantajī Reishiki Chenji Za Wārudo 2-kan -Banme no Shinjitsu-

External links [edit]

  • Official website Edit this at Wikidata (in Japanese)
  • Final Fantasy Type-0 manga introduction at Gangan Comics Archived 2016-06-13 at the Wayback Auto (in Japanese)
  • Concluding Fantasy Type-0 novel index at Gangan Comics (in Japanese)

0 Response to "Final Fantasy Type 0 Sice Final Fantasy Fan Art"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel